Unerring Snoop (2) #
- Combines the Ear for Deceit & Eye for Detail features.
- When you choose this archetype at 3rd level, you develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 9 or lower on the d20 as a 10.
- You can use a Bonus Action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.
Insightful Fighting (2) #
- As a Bonus Action, you can make a Wisdom (Insight) check against a Creature you can see that isn’t Incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you have advantage on Attack Rolls against the target, and they have disadvantage on Attack Rolls against you. This benefit lasts for 1 minute or until you successfully use this feature against a different target.
Steady Eye (9) #
- You have advantage on Insight checks.
- Additionally, you have advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn.
Unerring Eye (13) #
- You can use this feature a number of times equal to your Proficiency Bonus + your Wisdom Modifier (minimum of once), and you regain all expended uses of it when you finish a Long Rest.
Eye for Weakness (17) #
- You learn to exploit a Creature’s weaknesses by carefully studying its tactics and movement. While your Insightful Fighting feature applies to a Creature, your Vital Strike Damage against that Creature increases by double your Proficiency Bonus, and Attacks made with disadvantage against that Creature still apply your Vital Strike.